Thursday, October 31, 2013

T2P1 combat - Johnny fired too...

Johnny fires his Turreted Laser at John B, hitting his left side Plastic armor. Debris is dropped.

Still holding for possible speed from Nic.

Updated Walkarounds -

Position 1 - lower left - Jon Hendrix - Fraggin' Wagon - Station Wagon, OR Suspension, 4 tires, Large Bore Front, Small Bore in EWP Left facing Front, Small Bore in EWP Right facing Front, Driver Left & Gunner Right, Electric PP

Position 2 - lower middle - Anthony Zerbe - Bull - Mid-Sized, Metal Armor, OR Suspension, 4 tires, front wheels destroyed, RR in Turret, Small Bore Front, Driver Left & Gunner Right, Electric PP, mobility killed by Eric     -20 points

Position 3 - lower right - Eric Freeman - Forget Something? - Sedan, OR Suspension, Spoiler & Airdam, 4 tires, Hubs Front, Guards Back, 2 Rockets Front, 2 GL's with Impact Fused Explosive Grenades Left, Driver Left, Discharger Front, 2 Dischargers Left, 2 Dischargers Right, Discharger Back, Electric PP, mobility kill on Anthony     +20 points

Position 4 - right - Nicholas Lovell - The Old One-Two - Heavy Trike, Sloped Plastic, OR Suspension, 3 tires,  VMG Left, VMG w/HD Ammo Right, Driver Left & Gunner Right, Electric PP

Position 5 - upper right - John Christensen - Dust Off - Mid-Sized, Plastic Armor, OR Suspension, 4 tires, VMG in Turret, Small Bore Front, Driver Left, Electric PP

Position 6 - upper middle - Leon Adrian - Thunder Bird 63 - Mid-Sized, OR Suspension, 4 tires, 2 Rocket Front, Driver Left, Electric PP

Position 7 - upper left - Johnny Knittle - Dirt Devil - Mid-Sized, OR Suspension, 4 tires, Laser in Turret, Driver Left & Gunner Right, Electric PP

Position 8 - left - John Blaylock - E.L.O.'s Revenge - Medium Trike, Sloped Plastic, OR Suspension, 3 tires, Energy Left, Med Laser Right, Discharger Back, Driver Left, Electric PP



T2P1 combat

Sorry for the delayed update... 24 hour clock actually ran out just after midnight, but I was asleep, then had a busy work day.

Eric fires his GL's "west" again.
John C fires his turreted VMG at Nic, this time hitting his front plastic armor with standard ammo. Debris is dropped.
Jon makes no reply thus no action.
Nic returns fire with a VMG from each side, missing with both.

Turn 2 Phase 2

I need possible speed change from Nic


Tuesday, October 29, 2013

T2P1 - movement concluded

John C moves straight
Jon makes a D1 right bend
Nic moves straight 1/4" then pivots CW
Johnny moves straight 1/2"
Anthony skids 1/2" and comes to a stop

Combat

I need instructions from

Eric
John C
Jon
Anthony







T2P1 - movement continued

John B makes a D1 right bend.

John C & Jon are moving at 10 - holding for both their movements.



T2P1 - movement begins

John B defers to Leon

Eric didn't defer and moves straight.
Leon makes a D3 left bend and "evens out" with the grid lines.

Now holding for John B.




T2P1 - speed


Leon maintains 20
Eric accelerates to 20
John B accelerates to 20
Anthony is OOC and maintains 5
Johnny maintains 5
John C accelerates to 10
Nicholas maintains 5

Eric & John B have higher reflex. I need to know if John B wants to defer to Leon. If not, I need movement please.

As for the grenades... I've had one player ask and another spectator ask. I allowed grenades because they "don't leave a permanent counter" like a normal dropped weapon does. Since this uses a loop hole to allow tire damage it breaks the spirit of the rule. But - I did allow it when asked beforehand, so nothing changes in that respect. If the rest of you think it's an unfair thing to do, consider concentrating fire on Eric's car... :-)


Monday, October 28, 2013

T1P3 - Combat

Turn 1 Phase 3
Combat
Eric's grenade is still hanging.
John C fires his turreted VMG at Nic, missing.

Turn 1 Phase 4
No movement

Combat
Eric's grenade is still hanging

Turn 1 Phase 5
No movement

Combat
Eric's Grenades hit the ground. They are normal explosive with impact fuses. One hits to the right of Anthony. His right side takes damage which is all stopped by metal. Some metal is blown off and an obstacle is dropped. His front right tire also takes damage. The second drops in front of Anthony and his front armor takes damage. It is all stopped by metal. He also takes damage to both front tires and they are both destroyed. Two more obstacles are placed and he's OOC and a mobility kill to Eric.

End of Turn
No chance of Fire

Turn 2 Phase 1

I need speed from John C



On my home Internet it takes FOREVER (well, almost) to upload the full map... Unless there's an objection I'm going to just put zoom views up for the minor changes and only update the full map when there's been major movement.


Updated Walkarounds -

Position 1 - lower left - Jon Hendrix - Fraggin' Wagon - Station Wagon, OR Suspension, 4 tires, Large Bore Front, Small Bore in EWP Left facing Front, Small Bore in EWP Right facing Front, Driver Left & Gunner Right, Electric PP

Position 2 - lower middle - Anthony Zerbe - Bull - Mid-Sized, Metal Armor, OR Suspension, 4 tires, front wheels destroyed, RR in Turret, Small Bore Front, Driver Left & Gunner Right, Electric PP, mobility killed by Eric     -20 points

Position 3 - lower right - Eric Freeman - Forget Something? - Sedan, OR Suspension, Spoiler & Airdam, 4 tires, Hubs Front, Guards Back, 2 Rockets Front, 2 GL's with Impact Fused Explosive Grenades Left, Driver Left, Discharger Front, 2 Dischargers Left, 2 Dischargers Right, Discharger Back, Electric PP, mobility kill on Anthony     +20 points

Position 4 - right - Nicholas Lovell - The Old One-Two - Heavy Trike, Sloped, OR Suspension, 3 tires,  Small Bore Left, VMG w/HD Ammo Right, Driver Left & Gunner Right, Electric PP

Position 5 - upper right - John Christensen - Dust Off - Mid-Sized, Plastic Armor, OR Suspension, 4 tires, VMG in Turret, Small Bore Front, Driver Left, Electric PP

Position 6 - upper middle - Leon Adrian - Thunder Bird 63 - Mid-Sized, OR Suspension, 4 tires, 2 Rocket Front, Driver Left, Electric PP

Position 7 - upper left - Johnny Knittle - Dirt Devil - Mid-Sized, OR Suspension, 4 tires, Laser in Turret, Driver Left & Gunner Right, Electric PP

Position 8 - left - John Blaylock - E.L.O.'s Revenge - Medium Trike, Sloped, OR Suspension, 3 tires, Energy Left, Med Laser Right, Discharger Back, Driver Left, Electric PP




Sunday, October 27, 2013

walkaround correction

I neglected to note Eric's GL's in that last walkaround update...

Corrected walkarounds are listed below...


Updated Walkarounds -

Position 1 - lower left - Jon Hendrix - Fraggin' Wagon - Station Wagon, OR Suspension, 4 tires, Large Bore Front, Small Bore in EWP Left facing Front, Small Bore in EWP Right facing Front, Driver Left & Gunner Right, Electric PP

Position 2 - lower middle - Anthony Zerbe - Bull - Mid-Sized, OR Suspension, 4 tires, RR in Turret, Small Bore Front, Driver Left & Gunner Right, Electric PP

Position 3 - lower right - Eric Freeman - Forget Something? - Sedan, OR Suspension, Spoiler & Airdam, 4 tires, Hubs Front, Guards Back, 2 Rockets Front, 2 GL's Left, Driver Left, Discharger Front, 2 Dischargers Left, 2 Dischargers Right, Discharger Back, Electric PP

Position 4 - right - Nicholas Lovell - The Old One-Two - Heavy Trike, Sloped, OR Suspension, 3 tires,  Small Bore Left, VMG w/HD Ammo Right, Driver Left & Gunner Right, Electric PP

Position 5 - upper right - John Christensen - Dust Off - Mid-Sized, Plastic Armor, OR Suspension, 4 tires, Small Bore in Turret, Small Bore Front, Driver Left, Electric PP

Position 6 - upper middle - Leon Adrian - Thunder Bird 63 - Mid-Sized, OR Suspension, 4 tires, 2 Rocket Front, Driver Left, Electric PP

Position 7 - upper left - Johnny Knittle - Dirt Devil - Mid-Sized, OR Suspension, 4 tires, Laser in Turret, Driver Left & Gunner Right, Electric PP

Position 8 - left - John Blaylock - E.L.O.'s Revenge - Medium Trike, Sloped, OR Suspension, 3 tires, Energy Left, Med Laser Right, Discharger Back, Driver Left, Electric PP

T1P2 Combat


Turn 1 Phase 2
Combat

Eric triggers dual Grenade Launchers from his left side. They take a phase per 4" of movement to target square (rounded up) so all you know right now is that they are moving "east."
Nic's Gunner triggers a right VMG at John C, hitting his plastic armor on the left with HD ammo. A debris counter is dropped.

Turn 1 Phase 3
Leon moves straight

Combat

Now holding for instructions from -

John C
Nicholas

Updated Walkarounds -

Position 1 - lower left - Jon Hendrix - Fraggin' Wagon - Station Wagon, OR Suspension, 4 tires, Large Bore Front, Small Bore in EWP Left facing Front, Small Bore in EWP Right facing Front, Driver Left & Gunner Right, Electric PP

Position 2 - lower middle - Anthony Zerbe - Bull - Mid-Sized, OR Suspension, 4 tires, RR in Turret, Small Bore Front, Driver Left & Gunner Right, Electric PP

Position 3 - lower right - Eric Freeman - Forget Something? - Sedan, OR Suspension, Spoiler & Airdam, 4 tires, Hubs Front, Guards Back, 2 Rockets Front, 2 Large Bore Left, Driver Left, Discharger Front, 2 Dischargers Left, 2 Dischargers Right, Discharger Back, Electric PP

Position 4 - right - Nicholas Lovell - The Old One-Two - Heavy Trike, Sloped, OR Suspension, 3 tires,  Small Bore Left, VMG w/HD Ammo Right, Driver Left & Gunner Right, Electric PP

Position 5 - upper right - John Christensen - Dust Off - Mid-Sized, Plastic Armor, OR Suspension, 4 tires, Small Bore in Turret, Small Bore Front, Driver Left, Electric PP

Position 6 - upper middle - Leon Adrian - Thunder Bird 63 - Mid-Sized, OR Suspension, 4 tires, 2 Rocket Front, Driver Left, Electric PP

Position 7 - upper left - Johnny Knittle - Dirt Devil - Mid-Sized, OR Suspension, 4 tires, Laser in Turret, Driver Left & Gunner Right, Electric PP

Position 8 - left - John Blaylock - E.L.O.'s Revenge - Medium Trike, Sloped, OR Suspension, 3 tires, Energy Left, Med Laser Right, Discharger Back, Driver Left, Electric PP



Saturday, October 26, 2013

T1P1 - combat

John B fires his right side Medium Laser at Jon, missing.
Anthony's Gunner fires his turreted RR at Eric, missing.
Johnny fires his turreted Laser at John B, missing.

Turn 1 Phase 2
Nicholas accelerates to 5
Jon accelerates to 5

No movement

Combat

Holding for possible fire from - 

Leon
Eric
John C
Nicholas

Updated Walkarounds - 

Position 1 - lower left - Jon Hendrix - Fraggin' Wagon - Station Wagon, OR Suspension, 4 tires, Large Bore Front, Small Bore in EWP Left facing Front, Small Bore in EWP Right facing Front, Driver Left & Gunner Right, Electric PP

Position 2 - lower middle - Anthony Zerbe - Bull - Mid-Sized, OR Suspension, 4 tires, RR in Turret, Small Bore Front, Driver Left & Gunner Right, Electric PP

Position 3 - lower right - Eric Freeman - Forget Something? - Sedan, OR Suspension, Spoiler & Airdam, 4 tires, Hubs Front, Guards Back, 2 Rockets Front, 2 Large Bore Left, Driver Left, Discharger Front, 2 Dischargers Left, 2 Dischargers Right, Discharger Back, Electric PP

Position 4 - right - Nicholas Lovell - The Old One-Two - Heavy Trike, Sloped, OR Suspension, 3 tires,  Small Bore Left, Small Bore Right, Driver Left & Gunner Right, Electric PP

Position 5 - upper right - John Christensen - Dust Off - Mid-Sized, OR Suspension, 4 tires, Small Bore in Turret, Small Bore Front, Driver Left, Electric PP

Position 6 - upper middle - Leon Adrian - Thunder Bird 63 - Mid-Sized, OR Suspension, 4 tires, 2 Rocket Front, Driver Left, Electric PP

Position 7 - upper left - Johnny Knittle - Dirt Devil - Mid-Sized, OR Suspension, 4 tires, Laser in Turret, Driver Left & Gunner Right, Electric PP

Position 8 - left - John Blaylock - E.L.O.'s Revenge - Medium Trike, Sloped, OR Suspension, 3 tires, Energy Left, Med Laser Right, Discharger Back, Driver Left, Electric PP

Friday, October 25, 2013

T1P1 - movement concluded


Anthony moves straight 1/4" then pivots clockwise 45 deg on his back right corner.
Johnny moves straight 1/4" then pivots counter-clockwise 45 deg on his back left corner.
John C moves straight 1/2".

Combat

Holding for possible fire from -

Leon
Johnny
John C







T1P1 - movement continues

Eric makes a "less than D4" bend left.
John B makes a D2 bend right.

Moving at 5 mph and with a higher reflex, Anthony and Johnny will move next.

Holding for Johnny to submit movement or defer to John C




Thursday, October 24, 2013

T1P1 - and it begins


Turn 1 Phase 1
Speed
Jon & Nicholas make no reply and maintain zero.
Anthony, John C & Johnny accelerate to 5
Eric & John B accelerate to 10
Leon accelerates to 20

Leon makes a D3 left bend.

Holding for Eric & John B



Wednesday, October 23, 2013

Positions and Walkarounds

Position 1 - lower left - Jon Hendrix - Fraggin' Wagon - Station Wagon, OR Suspension, 4 tires, Large Bore Front, Small Bore in EWP Left facing Front, Small Bore in EWP Right facing Front, Driver Left & Gunner Right, Electric PP

Position 2 - lower middle - Anthony Zerbe - Bull - Mid-Sized, OR Suspension, 4 tires, Small Bore in Turret, Small Bore Front, Driver Left & Gunner Right, Electric PP

Position 3 - lower right - Eric Freeman - Forget Something? - Sedan, OR Suspension, Spoiler & Airdam, 4 tires, Hubs Front, Guards Back, 2 Rockets Front, 2 Large Bore Left, Driver Left, Discharger Front, 2 Dischargers Left, 2 Dischargers Right, Discharger Back, Electric PP

Position 4 - right - Nicholas Lovell - The Old One-Two - Heavy Trike, Sloped, OR Suspension, 3 tires,  Small Bore Left, Small Bore Right, Driver Left & Gunner Right, Electric PP

Position 5 - upper right - John Christensen - Dust Off - Mid-Sized, OR Suspension, 4 tires, Small Bore in Turret, Small Bore Front, Driver Left, Electric PP

Position 6 - upper middle - Leon Adrian - Thunder Bird 63 - Mid-Sized, OR Suspension, 4 tires, 2 Rocket Front, Driver Left, Electric PP

Position 7 - upper left - Johnny Knittle - Dirt Devil - Mid-Sized, OR Suspension, 4 tires, Energy in Turret, Driver Left & Gunner Right, Electric PP

Position 8 - left - John Blaylock - E.L.O.'s Revenge - Medium Trike, Sloped, OR Suspension, 3 tires, Energy Left, Energy Right, Discharger Back, Driver Left, Electric PP

Below is the full map along with zoom views of each vehicle. Remember that everyone starts at zero.

Turn 1 Phase 1

I need speed from each of you - you don't have to accelerate Phase 1. Combat can also occur in Phase 1.

24 hour clock begins now... Good luck! Most of all - have fun!










Sunday, October 20, 2013

designs are checked...

Howdy spectators! It's been "one of those weeks" and I finally got around to checking designs today & tonight... There are TWO players that I am waiting on a response from. After those things are clarifies I will post walkarounds and roll for random "gate" positions.

Thanks for your patience!


Saturday, October 19, 2013

checking designs

Just a heads up - I'm finally getting some time to check designs...

Someone pointed out that I failed to note the Division... Here's the full rundown...

Division 20
No dropped weapons
No tire shots
No ram plates or bumper spikes

My document that addresses what the CWRQ & ODQ used to is at -

https://docs.google.com/open?id=0B1DON3zCNlIpeHZtVW5CVWxLT0k


Friday, October 11, 2013

designs due on Tuesday...

...but of course you can turn them in early and we will start early.

Here's the email I just sent to the players of this event...

I just posted the map so everyone can see what they are going to be using...

http://mh41-madhatpbem.blogspot.com/2013/10/map-is-posted.html

I am still waiting on an official reply from two more players - they still have till noon tomorrow to reply.

Harliquinn - harliquinn@earthlink.net -
Thomas Dawe - thomas.dawe@gmail.com -

Designs are due by 5 PM Central on Tuesday. If you don't have a design in by then you will be bumped and another player will move up to this event. I don't do that to be mean or cruel but to keep the game flowing. :-)

Regular duel rules apply here - first person to 80 points has 25 phases (5 turns) to remain at 80 and they win. Or the first person to hit 100 points AND be in control is the winner.

Mobility kills are worth 20 points - full kills are worth 40.

Any questions?

You may have up to two crew - each may spend 30 skill points with no more than 20 in a particular skill. No tire shots, no dropped weapons, no ramplates or bumper spikes. You may still cause a collision, just no "additional" stuff. You may not use smoke ammo (smoke is a dropped weapon) but you can use Flamethrowers which will cause a smoke counter.

The rational for this is that the local dueling agency says it's okay to hold death sports, but they don't want the environment damaged unnecessarily. Plus it's hard to "sweep up" the residue left from burning oil, etc. :-)

Good luck! And have fun! You can use Cycles, Trikes, Cars, Pickups or Vans. If you have a favorite counter you want me to use let me know. If you have a custom counter you want to make yourself then let me know.

Map is Posted

Here's the map we'll be using...



Since there are eight entrants, I've decided to put 3 at the top, 3 at the bottom and 1 on each end - like this -








This is using the map from Expansion Number 8 - Chopper Challenge. This takes place at a time when the river is much lower though, so the water can be crossed without drowning out your engine. The water is considered to be 1-1/2 foot in the "shallow" parts and 3 foot in the deepest. This means with OR suspension you can cross anywhere but with regular suspension you can only cross where it is shallow.

Here's the info from the expansion.


THE GREAT OUTDOORS
The two mapsheets in this set fit together to make a map of a single large patch of wilderness. A quick explanation of the terrain:
The Ground. This is rough, open country — all maneuvers are +D1 dif- ficulty; a drift is D2, a steep drift is D4, a hard swerve is D4, a tight bend is D7, etc.
The Boulders. Boulders have 100 DP, making them very tough to hurt. They are fixed objects, firmly embedded in the ground, and will not move in a collision. For each 10 DP inflicted on the boulder in a collision (round down), place one debris marker adjacent to the boulder as close to the impact point as possible. If some catastrophe (like a crashing helicopter, or eight linked laser shots) should inflict more than 100 points of damage on a boulder, place an obstacle marker over it to indicate it has been destroyed, and treat the remains as an obstacle. Boulders do not block line of fire.
The Trees. Trees are also fixed objects, but they have only 30 DP. A vehicle does not collide with a tree unless the vehicle counter touches the trunk of the tree (the dark circle in the center). The gray outlines of the tree branches do not block line of sight, but they are —2 to sight through — an important consideration when attacking ground forces from the air . . .
The River. The river flows from west to east, then turns southeast, at 5 mph. It starts out (on the west edge of the map) five feet deep, but at the wide spot near the center of the map, the depth is only two feet. The river continues at a depth of five feet on the east half of the map, deepening to ten feet where the trees no longer line the bank. It remains ten feet deep to the edge of the map.
The Cliff. On the south side of the river as it leaves the map, there is a cliff. The cliffside facing the river is a sheer, unclimbable precipice. If you approach from the west, the cliff is the equivalent of a 10-degree ramp for vehicle jumping purposes. It is 30 feet high at the south edge of the map and tapers down to nothing in the north.
The Bluff. This area, in the southwest corner of the map, is 20 feet higher than the countryside to the north and east. Prone pedestrians firing from the edge of this bluff are considered to be "under cover," with the appropriate penalties to anyone trying to target them. In addition, a vehicle on the bluff will not be visible from the area below until it is within 1⁄2" (game scale) of the edge. To jump from the bluff to the area below in a vehicle, treat the bluff as a 20-degree ramp, but add 30 feet to the distance flown due to the height dif- ference between the takeoff and landing areas.

Here's a portion of the OR info from the CWC2.5.


Off-Road Duelling
All maneuvers (but not hazards) off-road are at an additional D1 difficulty. All Crash Table rolls are at a -3, due to the vehicles’ tendency to slide and skid while off-road.
Off-Road Vehicles
Off-road suspension is available for 4- and 6-wheeled vehicles, to lift the underbody off the ground and cushion it from shocks.
Penalties for Unmodified Vehicles
Any vehicle can go off-road without modifications – handling class of an unmodified vehicle is reduced:
Motorcycle (with or without sidecar): -2 HC
Trike: -1 HC
Car (4 or 6 wheels): -3 HC
The handling bonus for radial and racing slick tires does not apply while off-road. Special off-road (OR) tires are available.
In addition, most vehicles are subject to damage when going off-road. Every turn a standard car, van or oversized vehicle is off-road and traveling faster than 10 mph, roll 2 dice. On a 2 or 3, the underbody takes 1 point of damage. On a 4 or 5, one tire (roll randomly to see which one) takes 1 point of damage. If the vehicle is going over 30 mph, roll twice per turn; over 50 mph, roll 3 times; and so on. Once the underbody is gone, the internal components do not take further damage.
Exceptions: racing slicks take double damage from traveling off- road, and solid and off-road tires take no damage.
Vehicles with Off-Road suspensions, as well as all cycles and trikes, are built higher off the ground and do not take underbody damage.
Water
Vehicles without off-road (OR) suspension cannot cross water deeper than 11/2 feet. Vehicles with OR suspension can take on water up to 3 feet deep. Vehicles in deeper water drown out and stop working – the effect is the same as if the power plant had been destroyed. The plant takes no actual damage, though – once the vehicle is out of the water (how you get it out is your problem), it will dry out and be usable again in 1d hours.
Hitting standing water deeper than 1/2 foot is a D2 hazard. Traveling in water decelerates a vehicle by 5 mph per turn per 1/2 foot of water – you must accelerate by 5 mph just to stay at the same speed. Vehicles with OR suspensions decelerate 5 mph per turn per 1/2 foot of water over 11/2 feet deep.
Radical maneuvers are impossible in water – no maneuver with an original, unmodified difficulty over D3 can be performed. There is no additional penalty for those maneuvers which can be performed.
Rolling
When a vehicle rolls in an off-road situation, each side that hits the ground takes 1d-2 damage, instead of 1d of damage. Tires, likewise, take 1d-2 damage in an off-road roll. It is quite possible to roll a vehicle on soft ground and drive it away afterward – if you can get it upright.










Tuesday, October 8, 2013

design spreadsheet


Though you are NOT required to use it, here's the current version of the MADHAT Spreadsheet.

Thanks to Chris Johnson for starting this and thanks to Curt Lindmark for continuing with updates!

Please note that it does some things that I as a referee ignore... It figures HC based on spoiler/airdam and driver skill. It also figures to-hit rolls based on computer and gunner skill. The notes in my games ignore these "figured" values and uses true values with manual modifiers. Again - just a heads up. :-)

https://sites.google.com/site/jimmylogan0916/madhat/downloads

A couple of other links...

The Car Wars Compendium version 2 5th printing is now available from e23 -

http://e23.sjgames.com/item.html?id=SJG30-7142

I would also like to remind you to request Uncle Al's Catalog from Hell to be released that way. I would buy it in a heartbeat, just like I bought the Compendium...

The FAQ is publicly viewable on Google Docs. It's big, so unless you just want to read EVERYTHING about Car Wars that a ref like me has & does, feel free to skim it and/or search. :-)

https://docs.google.com/open?id=0B1DON3zCNlIpeHZtVW5CVWxLT0k

Monday, October 7, 2013

change of plans?

Yes - I still want to use the Ozark Off-Road track at some point, but I'm not sure how I want to proceed, so I'm thinking of using the back side of the map from MH40...

Either that or the Armadillo Arena...

Any preference out there sports fans?


Saturday, October 5, 2013

New Event Coming Soon...

Bookmark this site if you want to watch MH41 - the next PBEM game in a long line of Car Wars PBEM games... :-)

I already have MORE than enough people signed up... Sorry... If you want to get on the "waiting list" email me NOW and I will add you to the rotation!

Thinking of using the Ozark Offroad Arena for this one...

http://e23.sjgames.com/item.html?id=SJG30-7120

Still deciding the details, but I would like to do some sort of duelrace... Car Wars needs shooting, but to use a 'track' you need something to keep the traffic flowing. Still working out the details. :-)